LINK TO FREE WEB COMIC VERSION OF TESTAMENT #1 (NSFW)
Quick reminder that TESTAMENT can get pretty explicit!
Original solicitation copy for TESTAMENT #1:
“From the imagination of best-selling author Douglas Rushkoff (Coercion, Club Zero-G),one of the most iconoclastic and acclaimed minds of our era, comes a series that exposes the "real" Bible as it was actually written, and reveals how its mythic tales are repeated today. Grad student Jake Stern leads an underground band of renegades who use any means necessary to combat the frightening threats to freedom that permeate the world of TESTAMENT— a world very much like our own. They employ technology, alchemy, media hacking andm mysticism, discovering a modern threat that has its roots in ancient stories destined to recur in the modern age. With intricate, darkly detailed art by Liam Sharp (THE POSSESSED),TESTAMENT takes place in an unapologetically uncensored Biblical universe, chronicling the grim confrontations between humans and their angry gods. Those horrifying encounters, full of murder, magic, monsters, sex and sacrifice, echo the forces at work beneath the surface of today's high-tech and highly ideological conflicts. In a story as thrilling as it is sure to be controversial, Jake must overcome romantic, psychic, supernatural and epic obstacles on his way to uncovering the reality behind an eternal story in which he, and all of us, are trapped.”
Right off the bat TESTAMENT announces its intentions to play with the formal structure of the comic page.
In comics we have the panels, the boxes that contain the individual moments of the story, and then there’s the gutter, the spaces in between the panels, which is secretly where the magic happens, as explained by Scott McCloud in Understanding Comics.
Rushkoff & Sharp have created a structure where they have two stories running within the panels,
(one set in biblical times and another in a near-future dystopia) and then another higher reality narrative running explicitly in the gutters, a pantheon of gods populating the spaces in between.
Our current cast of Gods occupying the gutter and bleed space of the comic pages are:
- Moloch
- Melchizedek
- Astarte
Here’s Rushkoff to explain:
“Right in the first issue, I suggest that it's the Canaanite god Moloch (and not Hashem or the main Bible god) who instructs Abraham to kill Isaac. Now the actual Torah doesn't quite say this, but if I say so myself, it's a fascinating possibility. Even conservative scholars would agree that what makes Abraham unique is that, unlike the others around him, he decides not to sacrifice his son. (It's what people did to appease the gods, after all.) This was the beginning of Judaism: a new religion, dedicated to a new, kinder god who did not require child sacrifice.
So why not have the command to Abraham to kill his son come from one god, and then the countermand come from a different god? It makes the shift from one set of gods to another much more explicit.”
From a Reality Sandwich interview with Rushkoff: Testament A Comic Book for the Ages
I’m intrigued that James Joyce and Finnegans Wake both come up as influences on TESTAMENT in that interview…
We actually have pretty in-depth annotations to the series straight from Rushkoff, so some of the job of explication is already done: https://testament-reading-group.neocities.org/TESTAMENT_NOTES_1
Of course it’s one thing to imagine a world like this, and quite another to successfully build it like Liam Sharp has done!
Sharp’s style has this wonderful timeless quality that makes it perfect for this story. He’s just as adept at far flung sci-fi gadgets, aliens, and experimental layouts, as he is with sword and sorcery landscapes, ancient monsters, and grounded storytelling.
Many artists, myself included, have styles that are very timebound, very representative of the era they inhabit. For example: If a future art historian looked at Michael Avon Oeming’s fantastic art from his and Rushkoff’s Aleister & Adolph graphic novel, I suspect they could very easily tell you the era in which it was drawn:
Liam’s art, on the other hand, blends together many styles from many eras, along with his own unique voice, and in the same piece you might see something that simultaneously reminds you of Barry Windsor Smith, Albrecht Dürer, Michelangelo, and nothing at all! An image that could just as easily be a 15th century woodcut as a 21st century digital illustration.
Jamie Grant must be mentioned as well! I’m not always the biggest fan of modern comic book coloring, but Jamie Grant is a very specific exception! I know him primarily from his work on Morrison & Quitely’s All Star Superman, where his gorgeous colors, under Quitely’s delicate perfect lines, helps fully realize some of the best sequential art I’ve ever seen.
My problem with most modern coloring is that it attempts to re-render what the artist already drew, with diminishing returns. What Jamie Grant does is accentuate the line art, bringing it to life, without overpowering the illustration.
Best example I can point to is the panel where Jake and Dinah are sitting beside the water tank. The texture on the tile, the subtle blue glow coming off the water, the refracted water surface details. So great!
This panel stands out to me as well because of the phrase “resonant field.”
This quote from Douglas Rushkoff’s novel Ecstasy Club has stuck with me for over a decade:
“We need to create one resonant field–an ongoing pagan mass–always initiated from the same location, at regular intervals. We keep hitting it, again and again. Each party is a beat of the drum.”
As Rushkoff mentions in his notes, the tank allows our modern characters fleeting access to the gutter/bleed space of the gods, escape from the panels of the comic!
- Bobby Campbell, author of RAW ART, Tales of Illuminatus and illustrator Extraordinaire